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One of the demos Oculus showed at E3 this year was Toybox.The demo put two users into the same virtual space together, allowing them to play with toys together, using Oculus’ gesture-tracking motion controller. Even without facial expressions or detailed avatars, VR is already able to engage the social parts of our brains in a way that no other technology can. You’d exchange sly glances, and wouldn’t know what to do with your hands.In one sense, VR is the holy grail of communication technology — something that can convince your lizard brain that it’s in the same room as another person.Ultimately, all of the little nuances that gives face-to-face communication special power can be recorded and transmitted.Current VR, focused on sight, sound, and motion wouldn’t be enough.Relationships depend on touch — not just sex, but also casual touch (a kiss, a hug, a held hand).
A number of sex toy makers have started developing computer-controlled sex toys that can be linked to other sex toys via the Internet.
There’s a very early prototype of a device that can transmit a kiss over the Internet.
There are terrifying armatures that can provide full force feedback to your hands (and, yes, they can simulate boobs).
The lack of these things is one of the primary contributors to the demise of long term relationships. Conveying touch over the Internet is something that people have put a lot of work into over the years, although none of it measures up to the standard set by virtual reality glasses.
There’s a jacket that can simulate the pressure of a hug.and strain sensors to capture the pose of the face from within a head mounted display (see the video below). While there’s still some work to be done in terms of accuracy and form factor and eliminating the calibration step, this stuff could easily make its way into consumer products in a hardware generation or two. Maybe you’d both look a little cartoonish, but your partner would feel very real — and every gesture and tiny facial expression would be there.